Game specific field scoring and adjustments.
The Score Tab is the primary location used to confirm the score of the match prior to Commit Score. The information shown on this tab is input by the Referees using the Touchscreens or by the automated scoring system (except in FMS Off-Season).
Manually editing these values can be done through this interface. The total alliance score is automatically recalculated as these adjustments are made. Values are not editable until after the match is over, because values during the match come from the Referees or automation. In FMS Off-Season, values are editable during the match as there are no Referee panels or real time scores.
In 2018, it isn't possible to edit all values with the in-season official software. Values that are timing based, such as the switches and scales, cannot be edited manually even after the match is over. CAUTION: Off-Season version of FMS will allow you to edit these values, and does not verify that the combination is possible. Be careful if you elect to manually score using the score tab that the score is possible and valid before commiting!
Documentation will show the Blue Alliance, but the functionality is the same for the Red Alliance. At official FIRST events, all of the data on the score tab comes from automated hardware or certified Referees. The scorekeeper should not edit any values without the supervision and direction of the Head Referee.
Green Box - The area of the tab highlighted above in green is where Robot Auto scores will show. As referees input AutoRun, it will highlight here. Each team must have either "None" or "AutoRun" selected before submitting scores.
Pink Box - The area of the tab highlighted above in pink is for Robot Endgames. The rows correspond to the same Team number shown in the green box- in this example Team 525 is the top row of both "Auto Run" box and "Endgame" box. Each team must have a selection in Endgame of "None" or "Parking" or "Climbing" before scores are submitted. The Referee entry should reflect what is seen on the field only, as the system will apply any "Levitate" automatically. If a Team is being credited with Levitate, it will show with pink bars around "Climbing" (see the Team 525 line above). A team that is "Climbing" cannot be "Levitate", so if all Robots have been marked "Climbing" and Levitate is played, no team is credited with Levitate (it isn't needed).
Gold Box - The area of the tab highlighted above in gold is the Vault. For each Power Up, the quantity of cubes (total and played) is displayed, alongside a Checkbox. A solid yellow square (see "Force" in example) means there is a cube in that position. A black square with a purple border (see Levitate and Boost) means a cube was there during the match at the time the Power Up was played, but there is no cube currently there (or, if match is over, there was no cube there when the match ended). A yellow square with a green border (not shown) means a cube is currently (or, if match is over, was) in that position and was there at the time the Power Up was played. The "Played" checkbox simply reflects if the Power Up was played in the Match or not. Clear is marked if there were no cubes in the column.
Yellow Box - The area of the tab highlighted above in yellow is the times reported on the Switches and Scale. All values in this box are in seconds, and are converted to points by the system. The "Own@0" indicates if the Switch was down in the Alliance's favor at Auto stage T0, which is part of the AutoQuest ranking point.
Orange Box - The area of the tab highlighted above in orange is the score summary. All values in this box are in points, converted from the data in the other areas of the Alliance's score tab, except for the Foul/TechFoul boxes, which are counts. The ranking points area is always shown, but there are no ranking points in Practice/Playoff/Test matches, so they will always say No. Notice that Foul Pts, written in green, are points credited to the alliance, which means they're calculated off the other alliance's fouls. Changing the Foul/TechFoul counts on a given alliance will change the score of the opposite alliance.
Referee Completion Warning
If a Scorekeeper attempts to Commit a score before the Referees have completed their scoring of the match, a warning dialog will be presented.
If a match is edited after the clock expires, either by Referees or the Scorekeeper, a comment window is automatically opened when the Commit button is pressed on the FCUI. This box can be used for comments regarding why the score was edited after the match ended, and these comments will be saved and available later, should a review be necessary.